Axel Cotton

Gameplay & Systems Designer

Combat • Movement • Systems • UI/UX • Prototyping


I enjoy designing progression, combat, and interaction systems that are easy to understand yet offer meaningful depth.


Focused on creating readable gameplay systems that encourage experimentation and meaningful player choices.


3 years of industry experience, combining game design, implementation, and a psychology background to create clear, player-focused systems.

Portfolio

Contact

Interested in discussing a role, project, or collaboration? I’d be happy to connect.