Axel Cotton
Gameplay & Systems Designer
Combat • Movement • Systems • UI/UX • Prototyping
I enjoy designing progression, combat, and interaction systems that are easy to understand yet offer meaningful depth.
Focused on creating readable gameplay systems that encourage experimentation and meaningful player choices.
3 years of industry experience, combining game design, implementation, and a psychology background to create clear, player-focused systems.
Featured work
Spirit City : Lofi Session
UI/UX Design — @Mooncube Games
4 months — Contract
Reworked UI layout and interaction flows to support both controller (Steam Deck) and mouse/keyboard inputs.
Analyzed existing UX and redesigned behaviors for consistency across input methods.
Created flowcharts mapping player interactions and UI states to improve clarity and usability.
Plunder Fury
Game Design • Programming • VFX
4 months — Team of 4 — @Université de Montréal
Designed the core gameplay loop, including player movement, combat systems, enemies, objectives, and progression.
Implemented primary and secondary gameplay systems in Unity, and integrated assets into functional prefabs.
Contributed to VFX creation and implementation, and assisted with audio integration and system setup.
Don’t Feed The Animals
Game Design • UI/UX • VFX
2 weeks — Team of 5 — Comfy Jams : Summer
Designed a crafting-focused gameplay loop built around experimentation and discovery.
Developed intuitive UI/UX flows for crafting, recipe tracking, and progression.
Created visual feedback, particles, and customer reactions to clearly communicate gameplay outcomes.
Portfolio
Contact
Interested in discussing a role, project, or collaboration? I’d be happy to connect.