Don’t Feed The Animals
Game Design • UI/UX • VFX
2 weeks — Team of 5 — Submission for the Comfy Jams : Summer
A recipe-discovery game where players combine ingredients to craft ice cream, unlocking new recipes and ingredients through experimentation.
Contributions
Designed the core gameplay loop
Created the recipe discovery and progression systems
Developed UI/UX flows for crafting and recipe tracking
Implemented gameplay systems & UI in Unity
Created visual feedback, particles, and polish to reinforce player actions
Goal
Create a polished crafting game focused on strong UI/UX and clear visual feedback, rewarding experimentation while keeping progression satisfying.
Design
Recipe Discovery
Players experiment with ingredient combinations to uncover new recipes. Rather than revealing solutions upfront, progression is driven by curiosity and discovery.
UI/UX Through a book
The recipe book serves as both a progression tracker and discovery tool, helping players navigate content and understand their goals.
Polish & Feedback
Particles, animations, audio cues, and customer reactions provide clear feedback, making every interaction feel responsive and rewarding.
Learnings
Strengthened my ability to design progression systems that encourage player-driven discovery.
Improved my understanding of creating clear and rewarding feedback loops
Learned to balance experimentation with readability, ensuring players always understand the results of their actions.