Don’t Feed The Animals

Game Design UI/UX VFX

2 weeks — Team of 5 — Submission for the Comfy Jams : Summer

A recipe-discovery game where players combine ingredients to craft ice cream, unlocking new recipes and ingredients through experimentation.

Contributions

  • Designed the core gameplay loop

  • Created the recipe discovery and progression systems

  • Developed UI/UX flows for crafting and recipe tracking

  • Implemented gameplay systems & UI in Unity

  • Created visual feedback, particles, and polish to reinforce player actions

Goal

Create a polished crafting game focused on strong UI/UX and clear visual feedback, rewarding experimentation while keeping progression satisfying.

Design

Recipe Discovery

Players experiment with ingredient combinations to uncover new recipes. Rather than revealing solutions upfront, progression is driven by curiosity and discovery.

UI/UX Through a book

The recipe book serves as both a progression tracker and discovery tool, helping players navigate content and understand their goals.

Polish & Feedback

Particles, animations, audio cues, and customer reactions provide clear feedback, making every interaction feel responsive and rewarding.

Learnings

Strengthened my ability to design progression systems that encourage player-driven discovery.

Improved my understanding of creating clear and rewarding feedback loops

Learned to balance experimentation with readability, ensuring players always understand the results of their actions.

Itch.io Page

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