Plunder Fury
Game Design • Programming • VFX
4 months — Team of 4 — Vertical slice @Université de Montréal
A split-screen PvPvE naval combat game where players compete and cooperate to gather treasure, complete events, and become the most feared pirate on the seas.
Contributions
Designed core gameplay loop, including events and encounter prototypes
Implemented gameplay systems in Unity
Built prefabs and integrated assets
Developed visual effects and environmental feedback
Helped on Wwise integration of complex audio feedback
Goal
Create a competitive pirate experience that combines naval combat, environmental events, and player interaction to generate memorable moments of cooperation and betrayal.
Design
Gameplay Loop
Designed a loop where players explore, trigger events, and compete or cooperate for rewards.
Focused on responsive ship controls, readable combat interactions, and fast decision-making during split-screen encounters.
Combat and movement
Designed and implemented gameplay events that create dynamic objectives, pushing players to react, reposition, and interact with each other.
Event Systems
Learnings
This project strengthened my ability to design and implement complete gameplay systems within a team environment.
I improved at scoping features realistically and creating combat systems that remain readable, responsive, and engaging.