Plunder Fury

Game Design • Programming • VFX

4 months — Team of 4 — Vertical slice @Université de Montréal

A split-screen PvPvE naval combat game where players compete and cooperate to gather treasure, complete events, and become the most feared pirate on the seas.

Contributions

  • Designed core gameplay loop, including events and encounter prototypes

  • Implemented gameplay systems in Unity

  • Built prefabs and integrated assets

  • Developed visual effects and environmental feedback

  • Helped on Wwise integration of complex audio feedback

Goal

Create a competitive pirate experience that combines naval combat, environmental events, and player interaction to generate memorable moments of cooperation and betrayal.

Design

Gameplay Loop

Designed a loop where players explore, trigger events, and compete or cooperate for rewards.

Focused on responsive ship controls, readable combat interactions, and fast decision-making during split-screen encounters.

Combat and movement

Designed and implemented gameplay events that create dynamic objectives, pushing players to react, reposition, and interact with each other.

Event Systems

Learnings

This project strengthened my ability to design and implement complete gameplay systems within a team environment.

I improved at scoping features realistically and creating combat systems that remain readable, responsive, and engaging.

Itch.io page

Official Trailer

Previous
Previous

Spirit City : Lofi Session

Next
Next

Don't Feed The Animals