Forge
Game Design • Systems Design • Mobile UX
4 months — Team of 3 — @Wild Blueberry Games
A cozy mobile crafting game where players gather resources, forge equipment, and sell their creations while exploring a world filled with events and opportunities.
Contributions
Designed gameplay loops for a mobile audience
Prototyped and iterated on multiple crafting minigames
Developed mobile-first UI/UX flows
Designed progression and resource systems
Collaborated on a vertical slice used to secure funding
Goal
Create a cozy and accessible mobile experience built around crafting, progression, and satisfying moment-to-moment interactions.
Design
Mobile-First Design
Every interaction was designed around short play sessions and touch controls, ensuring gameplay remained intuitive and approachable on mobile devices.
Crafting Minigames
Designed and prototyped multiple forging activities that transformed crafting into an interactive experience rather than a simple menu action.
Vertical Slice Development
The project was developed as a funding prototype, requiring features and systems to communicate the game's vision quickly while remaining achievable within a limited timeframe.
Learnings
Strengthened my understanding of designing gameplay systems specifically for mobile audiences.
Improved my ability to prototype and iterate quickly, focusing on validating ideas before full implementation.
Learned the importance of scope, milestones, and prioritization when building a prototype intended to secure investment.
Overview
The game is a cozy mobile crafting game where you collect minerals, forge pieces of armor and sell them to NPC’s
You can navigate in a world to uncover events or mine for minerals
The game has multiple menus like this one. Their all compatible with all the resolutions a phone can have
The player has the choice of three activities that are making and adding value to the piece they chose to forge
Forging is a simple process where you bend a metal piece using hammer and anvil to make the bar match a pattern the player chose
Tempering is a feature where the equipment needs to be heated and cooled uniformly to a certain temperature, depending on the material chosen while forged