Forge

Game Design • Systems Design • Mobile UX

4 months — Team of 3 — @Wild Blueberry Games

A cozy mobile crafting game where players gather resources, forge equipment, and sell their creations while exploring a world filled with events and opportunities.

Contributions

  • Designed gameplay loops for a mobile audience

  • Prototyped and iterated on multiple crafting minigames

  • Developed mobile-first UI/UX flows

  • Designed progression and resource systems

  • Collaborated on a vertical slice used to secure funding

Goal

Create a cozy and accessible mobile experience built around crafting, progression, and satisfying moment-to-moment interactions.

Design

Mobile-First Design

Every interaction was designed around short play sessions and touch controls, ensuring gameplay remained intuitive and approachable on mobile devices.

Crafting Minigames

Designed and prototyped multiple forging activities that transformed crafting into an interactive experience rather than a simple menu action.

Vertical Slice Development

The project was developed as a funding prototype, requiring features and systems to communicate the game's vision quickly while remaining achievable within a limited timeframe.

Learnings

Strengthened my understanding of designing gameplay systems specifically for mobile audiences.

Improved my ability to prototype and iterate quickly, focusing on validating ideas before full implementation.

Learned the importance of scope, milestones, and prioritization when building a prototype intended to secure investment.

Overview


The game is a cozy mobile crafting game where you collect minerals, forge pieces of armor and sell them to NPC’s

You can navigate in a world to uncover events or mine for minerals

The game has multiple menus like this one. Their all compatible with all the resolutions a phone can have

The player has the choice of three activities that are making and adding value to the piece they chose to forge

Forging is a simple process where you bend a metal piece using hammer and anvil to make the bar match a pattern the player chose

Tempering is a feature where the equipment needs to be heated and cooled uniformly to a certain temperature, depending on the material chosen while forged

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Gelatiny Cube