Spirit City : LoFi Session
UI/UX Design — Mooncube Games
Reworked UI and interaction flows to support both controller (Steam Deck) and mouse/keyboard inputs in a live production environment.
Contributions
Reworked UI layout for controller and Steam Deck support
Adapted interaction flows for dual input (controller + mouse/keyboard)
Analyzed existing UI/UX and redesigned behaviors
Created flowcharts mapping player interactions and UI states
Identified patterns to improve consistency and usability
Goal
Ensure a seamless and intuitive experience across multiple input methods, while maintaining clarity and consistency in a live production environment.
Design
UX Flow & Behavior
Designed a loop where players explore, trigger events, and compete or cooperate for rewards.
System Thinking
Focused on responsive controls and readable interactions to support fast decision-making.
Iteration
I restructured navigation logic and standardized interaction patterns, improving usability and reducing confusion across all inputs.
Learnings
Strengthened my ability to design UI systems that scale across multiple input methods.
Improved my approach to structuring UX flows and aligning design decisions with production constraints.