Spirit City : LoFi Session

UI/UX Design — Mooncube Games

Reworked UI and interaction flows to support both controller (Steam Deck) and mouse/keyboard inputs in a live production environment.

Contributions

  • Reworked UI layout for controller and Steam Deck support

  • Adapted interaction flows for dual input (controller + mouse/keyboard)

  • Analyzed existing UI/UX and redesigned behaviors

  • Created flowcharts mapping player interactions and UI states

  • Identified patterns to improve consistency and usability

Goal

Ensure a seamless and intuitive experience across multiple input methods, while maintaining clarity and consistency in a live production environment.

Design

UX Flow & Behavior

Designed a loop where players explore, trigger events, and compete or cooperate for rewards.

System Thinking

Focused on responsive controls and readable interactions to support fast decision-making.

Iteration

I restructured navigation logic and standardized interaction patterns, improving usability and reducing confusion across all inputs.

Learnings

Strengthened my ability to design UI systems that scale across multiple input methods.

Improved my approach to structuring UX flows and aligning design decisions with production constraints.

Steam Page

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Plunder Fury